Mal die ersten 3 Gesetze, die anderen pack ich in den Spoiler.
Wer Lust kann ja mal den exakten Wortlaut abgleichen, weil es meine Übersetzung aus dem Englischen ist.
Das erste Gesetz der Magie:
Menschen sind dumm. (Mit der richtigen Motivation wird fast jeder fast alles glauben. Weil Meschen dumm sind, werden sie eine Lüge glauben; entweder weil sie glauben wollen, dass etwas wahr ist oder Angst haben es könnte wahr sein. [...])
Das zweite Gesetz der Magie:
Die besten Absichten können den größten Schaden zur Folge haben.
Das dritte Gesetz der Magie:
Leidenschaft ist stärker als Vernunft.
[sp]
Das vierte Gesetz der Magie:
Vergebung hat etwas Magisches.
(sowohl Vergebung, die man dir entgegenbringt bringt, als auch Vergebung die du gewährst.)
Das fünfte Gesetz der Magie:
Achte darauf was jemand tut, nicht nur was er sagt. Taten entarnen jede Lüge.
Das sechste Gesetz der Magie:
Das einzige Soverän, dem man sich unterwerfen darf, ist die Vernunft.
(Das erste Gesetz der Vernunft: Was ist, ist. Auf diesem unumstößlichen Fakt basiert alles Wissen)
Das siebente Gesetz der Magie:
Das leben ist Zukunft, nicht Vergangenheit.
Das achte Gesetz der Magie:
Verdiene den Sieg.
Das neunte Gesetz der Magie:
In der Realität existieren keine Widersprüche.
(Es gibt nur eine Wahrheit. Wenn zwei Fakten sich widersprechen, ist mindestens einer von beiden falsch.)
Das zehnte Gesetz der Magie:
Wer sich bewußt von der Wahrheit abwendet, betrügt sich selbst.
Das elfte Gesetz der Magie, wurde nie aufgeschrieben. Es ist etwas, dass in Richards Kopf stattfindet. Im Kern dreht es sich darum, dass Richard seine eigenen Entscheidungen treffen muss; es manchmal unmöglich ist etwas zu entschieden, wenn man sich nur auf die Meinung anderer stützt.
Die ersten 10 Gesetze und ein paar immer wieder auftauchende Regeln (englisch):
People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it’s true, or because they’re afraid it might be true. Peoples’ heads are full of knowledge, facts and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool.
Wizards Second Rule
The greatest harm can result from the best of intentions.
Wizards Third Rule
Passion rules reason.
Wizards Fourth Rule
There is magic in forgiveness; in the forgiveness you give, but more so in the forgiveness you receive.
Wizards Fifth Rule
Mind what people do, not only what they say for deeds will betray a lie.
Wizards Sixth Rule
The only sovereign you can allow to rule you is reason. The first law of reason is this: what exists, exists, what is, is and from this irreducible bedrock principle, all knowledge is built. It is the foundation from which life is embraced.
Thinking is a choice. Wishes and whims are not facts nor are they a means to discover them. Reason is our only way of grasping reality; it is our basic tool of survival. We are free to evade the effort of thinking, to reject reason, but we are not free to avoid the penalty of the abyss that we refuse to see. Faith and feelings are the darkness to reasons light. In rejecting reason, refusing to think, one embraces death.
Wizards Seventh Rule
Life is the future, not the past. The past can teach us, through experience, how to accomplish things in the future, comfort us with cherished memories, and provide the foundation of what has already been accomplished. But only the future holds life. To live in the past is to embrace what is dead. To live life to its fullest, each day must be created anew. As rational, thinking beings, we must use our intellect, not a blind devotion to what has come before, to make rational choices.
Wizards Eighth Rule
Deserve Victory.
Wizards Ninth Rule
A contradiction can not exist in reality. Not in part, nor in whole. To believe in a contradiction is to abdicate your belief in the existence of the world around you and the nature of the things in it, to instead embrace any random impulse that strikes your fancy – to imagine something is real simply because you wish it were. A thing is what it is, it is itself. There can be no contradictions.
Faith is a device of self-delusion, a sleight of hand done with words and emotions founded on any irrational notion that can be dreamed up. Faith is the attempt to coerce truth to surrender to whim. In simple terms, it is trying to breath life into a lie by trying to outshine reality with the beauty of wishes. Faith is the refuge of fools, the ignorant, and the deluded, not of thinking, rational men.
In reality, contradictions cannot exist. To believe in them you must abandon the most important thing you possess: your rational mind. The wager for such a bargain is your life. In such an exchange, you always lose what you have at stake.
Wizard’s Tenth Rule
Willfully turning aside from the truth, is treason to oneself.
Lord Rahl Devotion
Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live only to serve. Our lives are yours.
War Wizard’s Primary Edict
It means only one thing, and everything: cut. Once committed to fight, cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides that one. Cut.
The lines are a portrayal of the dance. Cut from the void, not from bewilderment. Cut the enemy as quickly and directly as possible. Cut with certainty. Cut decisively, resolutely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Crush Him. Cut him without mercy to the depths of his spirit.
It is the balance to life: death. It is the dance with death.